I can't help but be disappointed when "Crimson Echoes" failed to imagine what a world ruled by Velociraptor-people would look like. and build roughly the exact same world as the humans do. There's also a complete dinosaur timeline, where thanks to King Zeal's meddling an alternate future of reptile people rule the world. Robots live happily with humans in a world ruled by a harsh dictatorship called "the Central Regime". Here we have the futuristic domed world that only appeared in a cutscene in the original game come to life. There are a handful of new eras to explore, most notably a Future That Did Not Refuse to Change, where you can find Chronopolis. My final party was still Crono-Frog-Ayla, no matter what changes were implemented. However, I really can't think of any character who plays hugely different. Most of the Techs are back, though some characters' Tech sets have been tweeked considerably, especially Magus. And by "tweeks", I mean that just made the game a heck of a lot harder. As I mentioned before, the game plays exactly the same as "Chrono Trigger 1", with only the slightest tweeks to the combat. We got all the old playable characters, most of the non-playable characters, and since this game is rom hack, most of the bosses are back too. So immediately with "Crimson Echoes", all the old time zones are back. Its up to Crono and the others to join together and kick ass once again. Well, I'm not entirely sure what he's trying to do, but we'll get to that later. He's got a piece of Lavos' soul called the Frozen Flame and is wrecking havoc across all the eras in order to. You see, King Zeal, Magus and Schala's father has returned from his death pre-"Chrono Trigger", and he's pissed off now that his floating empire has fallen into the sea. (Robo gets all the cyber honies.) Balthesar, one of the Three Gurus from "Chrono Trigger" has built a huge time fortress called Chronopolis in the Lavos-less future, where he conducts weird experiments and fights against mysterious forces within the timeline. now basically are "Time Squad" only without the gay robot. The main problem of "Crimson Echoes" seems to be a constant battle to keep the timeline intact. But is their best good enough? We're about to find out. Well, Kajar Labs still did the best job they ever could, we have to remember that. Honestly, Kato doesn't need any help, he needs a kick in the ass. If only Misato Kato wasn't in such a pretentious mood when it came to "Cross" then maybe this game could go ahead and be something of its own instead of doing the plot-building work he refused to. Honestly this comes up in the storyline too, which somewhat of a disjointed adventure because the story constantly has to go out of its way to explain one of "Chrono Cross"'s many mysteries. But making an original experience was never their aim. That's not to say they neglected the gameplay, they did an excellent job creating a full-length RPG full of dungeons and bosses. They wanted to make an extremely elaborate platform by which to tell the story of what happened between "Trigger" and "Cross". The ultimate goal of Kajar Labs was never to make a new game, even though they called this game a "sequel". You can't really appreciate this game on its own without having played and loved "Chrono Trigger", that much should be clear almost immediately. A very long expansion pack with a story the length of a sequel, but an expansion pack still. I'd say "Crimson Echoes" is less a sequel than an expansion pack. So as a sequel, it has to suffer in the shadow of "Chrono Trigger 1".mostly because its creators simply lacked the technical skills and possibly the ambition to make an experience that could properly be called its own game. All the best features of "Crimson Echoes" are not the work of Kajar Labs, but instead Square Enix's original Dream Team. In Part 1 I ultimately decided that the game could not develop an identity of its own distinguishable from the 1995 RPG classic it was romhacked from. Guess what? I beat it! Yay! So now we can conclude this epic two-part review of "Chrono Trigger: Crimson Echoes", the only RPG so hot that playing it could potentially make its creators liable for tens of thousands of dollars in copyright damages.
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